English

Children's Play Field

Emiliano Rosillo

Public Furniture

© 2024

© 2024

© 2024

Children's Play Field

Emiliano Rosillo

Public Furniture

© 2024

© 2024

© 2024

(01)

© 2025

(01)

Reclaiming the streets through play, Oruga transforms urban space into a place where children can explore, move, and connect.
Reclaiming the streets through play, Oruga transforms urban space into a place where children can explore, move, and connect.
Reclaiming the streets through play, Oruga transforms urban space into a place where children can explore, move, and connect.

In Mexico, food is deeply intertwined with identity, not only through what we eat, but through the objects, rituals, and social practices that surround the table. Traditional food rituals coexist with increasingly industrialized and aspirational forms of consumption, creating tensions between heritage, representation, and contemporary identity.

The Insight: The table is more than a functional space for eating. It is a stage where cultural identities are constructed, negotiated, and transformed through objects, materials, and rituals.

Difrasísmos explores these tensions through three everyday tableware objects: a plate, salt shaker, and spoon, recovered from real street-food stalls. Rather than designing new objects, the project takes existing elements from this urban context and translates them into stone, shifting their material condition and perception.

Placed within an urban street-table setting, the three pieces create a dialogue between the everyday and the idealized, the functional and the contemplative, the vernacular and the refined. Their transformation questions how familiar objects and the relations around them can become representations of cultural identity beyond the idealized, consumable imagery, and how materiality can alter the way we perceive and value the rituals and environments that surround food.

PRACTICE - HEMISFERIO

ORUGA - PUBLIC FURNITURE

1 - 1500 x 500 x 500 mm

MATERIAL - Cold-rolled carbon steel, electrostatic powder coating, and woven plastic tubing.

YEAR - 2024

STATUS - One- off

HONORABLE MENTION - Prize Diseña México 2024

PRACTICE - HEMISFERIO

ORUGA - PUBLIC FURNITURE

1 - 1500 x 500 x 500 mm

MATERIAL - Cold-rolled carbon steel, electrostatic powder coating, and woven plastic tubing.

YEAR - 2024

STATUS - One- off

HONORABLE MENTION - Prize Diseña México 2024

PRACTICE - HEMISFERIO

ORUGA - PUBLIC FURNITURE

1 - 1500 x 500 x 500 mm

MATERIAL - Cold-rolled carbon steel, electrostatic powder coating, and woven plastic tubing.

YEAR - 2024

STATUS - One- off

HONORABLE MENTION - Prize Diseña México 2024

PRACTICE - HEMISFERIO

ORUGA - PUBLIC FURNITURE

1 - 1500 x 500 x 500 mm

MATERIAL - Cold-rolled carbon steel, electrostatic powder coating, and woven plastic tubing.

YEAR - 2024

STATUS - One- off

HONORABLE MENTION - Prize Diseña México 2024

In Mexico City, many children lack safe and accessible spaces for play, limiting opportunities for recreation, interaction, and community life. Campo Lúdico x Ludicalles seeks to reclaim the streets as spaces for play, transforming underused urban areas into environments that encourage exploration, movement, and social interaction.

The Insight: Public space can become more meaningful when it is designed from the perspective of children and shaped around their ways of playing, moving, and interacting. Play becomes a tool to reconnect communities with their streets and foster a stronger sense of belonging.

Developed in collaboration with Ludicalles, the project consists of 13 urban games designed to respond to the needs and activities of children in Iztapalapa. The design process involved students, professors, coordinators, and children through workshops and collaborative sessions, using their experiences and ideas to define the actions that would guide each piece.

Rather than treating urban furniture as purely functional, the project introduces play as a catalyst for reclaiming public space. Each piece is designed around a specific playful action, creating opportunities for climbing, balancing, moving, and interacting. Together, the games create a playful and safe environment that encourages family interaction, community engagement, and the appropriation of the street as a shared space.

In Mexico City, many children lack safe and accessible spaces for play, limiting opportunities for recreation, interaction, and community life. Campo Lúdico x Ludicalles seeks to reclaim the streets as spaces for play, transforming underused urban areas into environments that encourage exploration, movement, and social interaction.

The Insight: Public space can become more meaningful when it is designed from the perspective of children and shaped around their ways of playing, moving, and interacting. Play becomes a tool to reconnect communities with their streets and foster a stronger sense of belonging.

Developed in collaboration with Ludicalles, the project consists of 13 urban games designed to respond to the needs and activities of children in Iztapalapa. The design process involved students, professors, coordinators, and children through workshops and collaborative sessions, using their experiences and ideas to define the actions that would guide each piece.

Rather than treating urban furniture as purely functional, the project introduces play as a catalyst for reclaiming public space. Each piece is designed around a specific playful action, creating opportunities for climbing, balancing, moving, and interacting. Together, the games create a playful and safe environment that encourages family interaction, community engagement, and the appropriation of the street as a shared space.

From 3dD Modeling to Reality
The piece was first developed and renderized as a 3D model in Rhino, where its proportions, geometry, and structural details were explored before fabrication. The final piece was then crafted and produced in steel, translating the digital model into a functional urban game while adapting the design to the realities of material, manufacturing, and assembly.

From 3D Modeling to Reality
The piece was first developed and renderized as a 3D model in Rhino, where its proportions, geometry, and structural details were explored before fabrication. The final piece was then crafted and produced in steel, translating the digital model into a functional urban game while adapting the design to the realities of material, manufacturing, and assembly.

Design Development
The model is broken down into its individual components to show how each part was developed, from the initial geometry and structural elements to the final assembly. This process illustrates how the digital model was translated into a manufacturable system.

Design Development - RhinoCeros 3D software
The model is broken down into its individual components to show how each part was developed, from the initial geometry and structural elements to the final assembly. This process illustrates how the digital model was translated into a manufacturable system.